Overview:
Finding something to do at an event when you’re
too young to take part in many activities can
be difficult. In this class, we will learn
some games that are easy and appropriate for
events. This isn’t as difficult as you
might expect, in fact you may already know
several of the games. Here is the list:
- Hopscotch
- Hoodsman’s (Blind Man’s)
Bluff / Jingling
- Barley Break
- How Many Miles to London?
- Bowls/Bocce/Boules
Hopscotch:
Hopscotch dates back to the Roman occupation
of Britain. The first thing to be done is to
draw a course, several common court styles
are seen below.
Each
player then chooses a marker, usually a stone.
Play begins with the first player tossing his
stone into the first space. If the stone lands
completely within the designated square, the
player proceeds to hop through the course.
A player can only have one foot in any given
square, so single squares must be balanced
and double squares (side by side) are straddled.
While hopping, the player should alternate
the foot he lands on for each square. Any space
not marked with a number, ie London, Home,
etc., are considered rest squares and can be
landed in in any fashion.
When the player reaches the top of the court,
he then turns around and comes back, collecting
his marker along the way. Play then continues
with the player tossing his marker into the
second square and so on.
If a player fails to toss his marker into
the correct square or if it touches a line
the players turn ends. The same is true if
the player steps on a line, misses a square,
or loses his balance and falls.
The first player to complete the course for
each numbered square wins.
Hoodsman’s Blind / Jingling:
Hoodsman’s Blind is known today as Blind
Man’s Bluff. The person who is “It” is
blindfolded or hooded and must try to catch
any player that ventures too close. The other
players see how close they can get to “It” without
getting caught. The last person caught is “It” for
the next game.
Jingling is the reverse of Hoodsman’s
Bluff. All of the players are blindfolded except “It”. “It” is
given a string of bells and the players must
try to catch him. The person who catches “It” is “It” for
the next game.
Barley Break:
The game starts by marking an area on the
ground by drawing a circle or other shape. “It” cannot
leave this area. The players must try to run
through the area without getting tagged. If
a player is tagged, they must join hands with “It” and
help to catch the other players. As more players
get tagged, they join onto the end of the line.
Only those at the ends of the line can tag
a player. Those in the middle can however help
to “net” the player as they try
to run through. The last person caught is “It” for
the next game.
How Many Miles to London?:
This game begins with “It” being
blindfolded. The other players then stand in
a line and ask “It” for directions. “It” tells
them how many steps to take forward backward,
left, or right they must go. Then “It” is
led to the starting point and must follow his
own directions. When “It” has reached
the final destination, he must try to touch
another player. The other players may duck
or sway to avoid being touched, but they cannot
move their feet. If a player is tagged, then
he is the next “It” otherwise “It” must
try again.
Bowls/Bocce/Boules:
This game has many names of which I have mentioned
three. Each variation has minor adjustments
in the rules, but essentially are the same.
The equipment required for the game is 1 small
white ball (about 1 - 1 ½” in
diameter) and 2-4 balls of about 3” diameter
for each player. The field is a flat stretch
of ground generally 10’ wide by 60’ long
(the distance can vary depending on the age
and skill of the players).
Play starts by throwing the small white ball
known as a “Jack”, “Pallino”,
or “Cochonnet”. The ball must land
at least halfway up the designated field to
be in play. The players then take turns trying
to roll their balls closest to the “Jack”.
When a player succeeds in getting his ball
closest, his turn ends. If a player runs out
of balls before getting “Best Ball” then
they must wait while the other players attempt
to improve their positions.
A player can get “best ball” in
several ways. First they can simply roll their
ball closest to the jack. He could also use
his ball to hit another player’s ball
away or one of his own closer. The player can
also hit the jack causing it to move away from
the other players’ balls.
At the end of each round, the player whose
balls are closest gets one point for each
ball nearer to the jack than any other players’.
Games are usually played until a score of
15 is reached.
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